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Programming
in C
One of the most powerful and enduring languages ever written. Learn C and you understand computing at a level most programmers never reach.
What You'll Learn
A full semester of C programming — completed at your own pace, with no deadlines or fixed class times.
What You'll Be Able to Do
- Design, implement, and maintain software systems using key programming concepts and proficient program development skills
- Write, test, and debug C programs with reliability and efficiency, applying ANSI standards and coding environments
- Utilize numeric data types, variables, relational operators, selection structures, and loop structures for logical program control flow
- Apply recursion and iteration for advanced problem-solving, and master pointer usage for efficient memory management
- Implement and manage essential data structures — including arrays, linked lists, stacks, queues, and dynamically linked lists — for efficient data management
Major Course Topics
Course chapters and lessons
Programming in C has 11 chapters across 47.5 instructional hours, as listed in the course syllabus. Expand any chapter to see the lessons inside it.
- Chapters
- 11
- Lessons
- 78
- Instructional hours
- 47.5 hrs
- Semester hours
- 3
Chapter 1
Programming Fundamentals, Pseudocode, and Program Development
- 1.1 Understanding Programming Fundamentals: How Human Intent Translates into Machine-Executable Code
- 1.2 Core Program Structure Explained: How Inputs, Processing Logic, and Outputs Work Together
- 1.3 Programming Logic and Syntax: How Syntactic Grammar and Boolean Operations Govern Code Execution
- 1.4 Writing Pseudocode for Program Design: Expressing Program Behavior Using Informal Step-by-Step Notation
- 1.5 Algorithm Design Principles: Sequencing, Branching, Looping, and Measuring Computational Performance
- 1.6 Program Development Workflow: Compiling Source Files, Executing Test Scenarios, and Isolating Defects Systematically
- 1.7 Why ANSI Compliance Exists: How Industry Standards Ensure Cross-Platform Code Portability
Chapter 2
C Language Setup, Data Types, Variables, and Console I/O
- 2.1 From Bell Labs to Modern Compilers: Tracing C's Journey Through Kernighan, Ritchie, and Successive Standard Revisions
- 2.2 Setting Up the C Development Environment: GCC Installation, IDE Selection, PATH Configuration, and Compilation Verification
- 2.3 C Program Formatting Standards: Brace Placement Conventions, Whitespace Discipline, Indentation Rules, and Comment Techniques
- 2.4 Numeric Data Representation in C: Integer and Floating-Point Bit Widths, Range Limits, and Precision Tradeoffs
- 2.5 Computing with Operators: Addition Through Modulus, Precedence Hierarchies, and Associativity Rules That Decide Evaluation Order
Chapter 3
Data Types, Variables, Math Library, and Console I/O
- 3.1 Complete Data Type Reference in C: char, int, float, double, void, and How Implicit Type Conversions Reshape Data
- 3.2 Variable Declaration in C: Syntax Rules, Identifier Naming Conventions, and How the Compiler Reserves Memory
- 3.3 Variable Assignment in C: Assignment Operators, Compound Assignment Shortcuts, and Typecasting Pitfalls to Recognize
- 3.4 Using the math.h Library: Exponentiation, Square Roots, Absolute Values, Rounding Functions, and Trigonometric Operations
- 3.5 Console Input and Output in C: Format Specifiers in printf(), Capturing Input with scanf(), and Buffer Management Behavior
- 3.6 Building Your First C Program: Understanding main(), #include Directives, Return Statements, and Compilation Output
Chapter 4
Conditional Logic, Decision Structures, and Practical Applications
- 4.1 Workshop: Declaring Variables of Different Data Types, Assigning Values, and Producing Formatted Console Output
- 4.2 Testing Relationships Between Values: Less-Than, Greater-Than, Equality, and Inequality Operators with Truth Table Outcomes
- 4.3 Combining Conditions with Logical Operators: AND, OR, NOT Operations and Short-Circuit Evaluation Behavior
- 4.4 Simple and Two-Way Decisions: if Statements for Single-Branch Checks and if-else for Two-Way Selection
- 4.5 Multi-Tier Decision Chains: Cascading else-if Logic, Deeply Nested Conditions, and Strategies for Keeping Complex Branches Readable
- 4.6 Replacing Long else-if Chains: How switch-case Blocks Route Execution Through Labeled Jump Targets
- 4.7 Workshop: Designing Menu-Driven Programs and Grade Calculators Using Conditional and Switch-Based Routing
Chapter 5
Loop Constructs, Control Statements, and Error Diagnosis
- 5.1 Loop Fundamentals in C: Understanding the Initializer, Condition, Body, and Update Components of Repetition Structures
- 5.2 The while Loop in C: Pre-Condition Testing, Zero-Iteration Scenarios, and Termination Based on External State Changes
- 5.3 The for Loop in C: Combining Initialization, Condition Testing, and Increment Expressions in a Single Header Statement
- 5.4 The do-while Construct: Body-First Execution Guaranteeing At Least One Pass Before the Exit Condition Is Evaluated
- 5.5 Interrupting Normal Flow: How break Terminates, continue Skips, and goto Redirects Execution Inside Loop Bodies
- 5.6 Nested Loop Construction and Common Loop Errors: Building Complex Patterns While Avoiding Off-by-One and Infinite Cycle Defects
- 5.7 Workshop: Solving Summation, Factorial, and Input Validation Challenges Using while and do-while Constructs
Chapter 6
Functions, Scope, Storage Classes, and Recursion
- 6.1 Function Definition in C: Prototype Declarations, Parameter Lists, Return Types, and Call Stack Mechanics
- 6.2 C Standard Library Overview: Navigating stdio.h, stdlib.h, string.h, and math.h for Pre-Built Functions
- 6.3 Variable Scope in C: How Block Boundaries, File-Level Declarations, and Nesting Depth Control Identifier Accessibility
- 6.4 Variable Storage Classes in C: auto Stack Lifetime, static Persistence Across Calls, register Optimization Hints, and extern Linkage
- 6.5 Pass by Value vs. Pass by Reference in C: Why Passing a Duplicate Protects the Original and When Pointer Parameters Allow Direct Modification
- 6.6 Functions That Call Themselves: Identifying Base Cases, Tracing Recursive Stack Growth, and Weighing Recursion Against Iteration
- 6.7 Workshop: Building Multi-Function Programs and Implementing Recursive Solutions with Trace-Level Debugging
Chapter 7
Arrays, Strings, Input Validation, and Formatted Output
- 7.1 One-Dimensional Array Declaration in C: Fixed-Size Allocation, Index Boundaries, and Zero-Based Counting Conventions
- 7.2 Array Initialization in C: Initializer Lists, Partial Fills, Loop-Driven Population, and Risks of Uninitialized Elements
- 7.3 Passing Arrays to Functions in C: How the Compiler Converts Array Arguments to Base-Address Pointers Automatically
- 7.4 Multi-Dimensional Arrays in C: Row-Major Storage of 2D Grids, Triple-Nested Traversal for 3D Arrays, and Practical Matrix Computations
- 7.5 String Representation in C: Null-Terminated Character Arrays, Manual Construction, Literal Assignment, and the '\0' Sentinel Byte
- 7.6 Standard String Library Functions: strlen() for Length, strcpy() for Copying, strcmp() for Comparison, strcat() for Concatenation, and Character Classification
- 7.7 Clean Data In, Clean Data Out: Input Validation Techniques and Formatted Output Control in C
- 7.8 Workshop: Implementing Search, Sort, and Aggregation Algorithms on Integer and Float Arrays
Chapter 8
Pointers, Pointer Arithmetic, and String Manipulation via Pointers
- 8.1 Workshop: Building a Text Processing Utility That Reverses, Tokenizes, and Reformats User-Supplied Strings
- 8.2 Pointer Fundamentals in C: Using the Address-Of (&) Operator, the Dereference (*) Operator, and Understanding Memory Address Access
- 8.3 Pointer Arithmetic in C: Incrementing by Type Size, Subtracting Addresses, Comparing Memory Locations, and Traversal Patterns
- 8.4 Why Array Names Already Are Pointers: Automatic Decay Rules, Subscript-to-Offset Translation, and Bracket vs. Asterisk Notation
- 8.5 Arrays of Pointers in C: Declaring Pointer Arrays, Managing Multiple String Literals, and Building Function Dispatch Structures
- 8.6 Passing Array Addresses to Functions: Pointer Parameters, Explicit Length Arguments, and sizeof Boundary Considerations
Chapter 9
String Manipulation via Pointers, File Streams, and File Handling
- 9.1 Pointer-Based String Processing and Manual Concatenation: Character-by-Character Traversal, In-Place Swaps, and Advancing Destination Pointers
- 9.2 Workshop: Replacing Array Subscripts with Pointer Offsets to Navigate, Filter, and Reshape Data Collections
- 9.3 Workshop: Engineering Functions That Accept Address Parameters and Return Modified Data Through Pointer-Based Interfaces
- 9.4 Stream-Based I/O Model in C: Understanding stdin, stdout, stderr Standard Channels, and FILE for Custom File Streams
- 9.5 File Stream Management in C: Selecting fopen() Modes, Detecting Open Failures, Flushing Buffers, and Releasing Resources with fclose()
- 9.6 Line-Based Text File I/O: Reading Safely with fgets(), Writing with fputs(), and Detecting End-of-File Conditions
- 9.7 Structured Text File I/O: Formatting Output with fprintf(), Parsing Fields with fscanf(), and Handling Mixed-Type Records
- 9.8 Random Access File Operations in C: Repositioning with fseek(), Querying Position with ftell(), Rewinding to Start, and Renaming Files Programmatically
- 9.9 Storing Data Without Text Encoding: fread() and fwrite() for Struct-Sized Blocks, Endianness Awareness, and Performance Gains Over Text Mode
- 9.10 Workshop: Engineering a File Processing Pipeline That Creates, Reads, Appends, and Updates Records in Text Format
Chapter 10
Structures, Unions, and Compound Data Modeling
- 10.1 Workshop: Serializing In-Memory Structures to Binary Files and Restoring Them Accurately on Subsequent Program Launches
- 10.2 Defining Structures in C: struct Keyword Syntax, Member Declarations, and Accessing Fields with the Dot Operator
- 10.3 Arrays of Structures in C: Declaring Structure Arrays, Iterating Through Record Collections, and Indexed Member Access
- 10.4 Pointers to Structures in C: Heap Allocation, Arrow Operator Syntax, and Accessing Members Through Pointer-to-Structure References
- 10.5 Passing and Returning Structures in Functions: Value-Copy Overhead vs. Pointer-Based Efficiency and Returning Populated Records
- 10.6 Union Data Type in C: How Overlapping Members Conserve Storage Space and When to Choose a Union Over a Structure
- 10.7 Workshop: Modeling Real-World Entities as Structures and Unions with Field Validation and Display Routines
Chapter 11
Dynamic Memory, Linked Lists, Stacks, and Queues
- 11.1 Singly Linked List Fundamentals: Node Structure Design, Head Pointer Tracking, Tail Insertion, and Sequential Traversal
- 11.2 Allocating Heap Memory in C: malloc() for Raw Blocks, calloc() for Zeroed Arrays, and realloc() for Resizing Existing Allocations
- 11.3 Releasing Memory and Avoiding Leaks: Proper Use of free(), Recognizing Dangling Pointers, and Defensive Deallocation Patterns
- 11.4 Stack Data Structure Implementation: Push and Pop Mechanics, Overflow/Underflow Protection, and Array vs. Linked List Backend Options
- 11.5 Queue Data Structure Implementation: Enqueue and Dequeue Mechanics, Front/Rear Pointer Tracking, and Circular Buffer Wraparound Logic
- 11.6 Dynamic Linked List Operations: Insertion at Any Position, Targeted Node Deletion, and Key-Based Search at Runtime
- 11.7 Workshop: Implementing a Fully Functional Stack and Queue System with Interactive Push, Pop, Enqueue, and Dequeue Commands
- 11.8 Workshop: Developing a Linked List Manager with Menu-Driven Insert, Delete, Search, and Print-All Capabilities
These chapters come straight from the official course syllabus, which also sets out the graded assignment and the proctored final exam.
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Build real software skills with programming in c.
One of the most powerful and enduring languages ever written. Learn C and you understand computing at a level most programmers never reach.
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