Computer Science 235 3 College Credits NCCRS Credit Recommended

Introduction
to Computing

A clear-eyed introduction to computers, programming concepts, and the digital systems behind modern life. No prior experience needed.

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NCCRS Credit Recommended 3 Credit Hours Self-Paced
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Self-Paced · Final Exam · NCCRS Recommended

What You'll Learn

A full semester of introduction to computing — completed at your own pace, with no deadlines or fixed class times.

Learning Outcomes

What You'll Be Able to Do

  • Apply the functionalities of application software by performing practical tasks and critically assess the features and limitations of word processing, presentation tools, databases, and multimedia applications
  • Identify and describe key components of systems software, such as operating systems and security protocols, before systematically evaluating and comparing different systems
  • Design and optimize hardware systems by integrating and troubleshooting components, and critically evaluate their performance and interdependencies to propose innovations that enhance system efficiency; critically assess the historical evolution of computers and their economic impact, and synthesize a forward-looking analysis of future social, privacy, and economic implications of emerging technologies
  • Create innovative solutions for network and data communication challenges using case studies; and critically evaluate evolving software development methodologies to propose improvements for next-generation network systems
Topics Covered

Major Course Topics

Application software & productivity suites
Word processing, presentation & multimedia tools
Systems software & operating systems
Command line interface & file systems
Computer hardware & system components
Binary representation & data storage
RAID arrays & data redundancy
History of computing & social impacts
Relational & distributed databases
Database management systems (DBMS)
Internet history & infrastructure
Web design, scripting & internet security
Network types, architecture & topologies
Telecommunications & wireless systems
Software development life cycle (SDLC)
Programming methodology & pseudocode
Boolean logic, algorithms & debugging
From the syllabus · Computer Science 235

Course chapters and lessons

Introduction to Computing has 11 chapters across 43 instructional hours, as listed in the course syllabus. Expand any chapter to see the lessons inside it.

Chapters
11
Lessons
71
Instructional hours
43 hrs
Semester hours
3
11 chapters  ·  71 lessons  ·  3 semester hours
Chapter 1

Application Software: Productivity, Communication, and Licensing

6 lessons · 3 hrs
  1. 1.1 Software With a Purpose: Matching Applications to Real-World Tasks and Goals
  2. 1.2 Productivity Powerhouses: A Hands-On Look at Office Suite Software
  3. 1.3 More Than Typing: What Word Processing Software Can Really Do
  4. 1.4 Let the Computer Do the Work: How Macros Automate Repetitive Tasks
  5. 1.5 Staying Connected: Tools and Platforms That Power Digital Communication
  6. 1.6 Who Owns the Software? Understanding Licensing Models and User Rights
Chapter 2

Application Software: Visual Media, Data Tools, and the Web

6 lessons · 3 hrs
  1. 2.1 Slides, Graphics, and Visual Communication: A Tour of Presentation and Design Software
  2. 2.2 Raster, Vector, and Everything In Between: Understanding Image File Types and When to Use Each
  3. 2.3 Compression, Resolution, and Format Choices: How Image File Decisions Affect Quality and Performance
  4. 2.4 Organizing and Calculating: The Distinct Roles of Databases and Spreadsheets
  5. 2.5 The Language of the Web: How HTML Structures What You See Online
  6. 2.6 Sound, Video, and Beyond: How Multimedia Software Shapes Digital Content
Chapter 3

Systems Software

7 lessons · 3.5 hrs
  1. 3.1 The Engine Under the Hood: What Systems Software Does and Why It Matters
  2. 3.2 Talking to the Machine: How the Command Line Interface Works
  3. 3.3 The Software That Runs Everything: A Guide to Computer Operating Systems
  4. 3.4 Locking It Down: Principles and Practices of Systems Security
  5. 3.5 Keeping Computers Running Smoothly: Tools and Techniques for Computer Management
  6. 3.6 Bits, Bytes, and Beyond: Making Sense of Units of Digital Measurement
  7. 3.7 File Organization and Identity: How File Systems Store Data and How Extensions Reveal File Types
Chapter 4

Computer Hardware

8 lessons · 4 hrs
  1. 4.1 When Letters Become Numbers: The Binary System Behind Character Encoding
  2. 4.2 Seeing the Results: A Survey of Computer Output Devices
  3. 4.3 Giving Computers Instructions: The Range and Function of Input Devices
  4. 4.4 Inside the Machine: The Core Components That Make Up a Computer System
  5. 4.5 How the CPU Executes Instructions: Fetch, Decode, Execute, and Store
  6. 4.6 Volatile and Fast: How RAM Stores Data Temporarily to Keep Programs Running
  7. 4.7 Saving and Storing: Internal vs. External Storage Solutions Explained
  8. 4.8 Never Lose Data Again: How RAID Arrays Provide Redundancy and Reliability
Chapter 5

Computers, Society, and the Digital Economy

5 lessons · 2.5 hrs
  1. 5.1 A Timeline of Computing: How Computers Evolved From Room-Sized Machines to Pocket Devices
  2. 5.2 Technology as an Economic Force: How IT Has Reshaped Industries and Markets
  3. 5.3 Work in a Wired World: Globalization, Technology, and the Careers of Tomorrow
  4. 5.4 Redesigning Work: How Technology Is Changing the Nature of Jobs
  5. 5.5 The Price of Connectivity: How Technology Challenges Personal Privacy
Chapter 6

Information Systems, Cybersecurity, and Digital Rights

5 lessons · 2.5 hrs
  1. 6.1 Information as a Business Asset: The Role of Management Information Systems
  2. 6.2 Building a Career in IT: Paths and Opportunities in Information Systems
  3. 6.3 The Resources That Power Information Systems: People, Data, Hardware, and More
  4. 6.4 Cyber Hygiene: Protecting Yourself and Your Organization in a Threat-Filled Digital World
  5. 6.5 Ownership in the Digital Age: Intellectual Property Rights and the Open Source Movement
Chapter 7

Network Architecture, Telecommunications, and Connectivity

6 lessons · 3 hrs
  1. 7.1 Signals, Media, and Devices: The Core Components of Telecommunications Systems
  2. 7.2 Local, Wide, and Metropolitan: Understanding LAN, WAN, MAN, and Wireless Network Types
  3. 7.3 How Networks Are Organized: Peer-to-Peer, Client/Server, and Mainframe Architectures Compared
  4. 7.4 Mapping the Network: Star, Bus, Ring, and Mesh Topologies Explained
  5. 7.5 Shared Resources, Distributed Power: How Distributed Computing Works in Modern Organizations
  6. 7.6 Cutting the Cord: Wireless Devices and Their Expanding Role in Business Communication
Chapter 8

Database Management

8 lessons · 4 hrs
  1. 8.1 Tables, Keys, and Relationships: The Logic Behind Relational Databases
  2. 8.2 Data Spread Across Systems: How Distributed Databases Work and Why They're Used
  3. 8.3 Choosing How to Store Data: A Comparison of DBMS Models
  4. 8.4 What a DBMS Actually Does: Core Functions That Keep Data Organized and Accessible
  5. 8.5 Not All Data Is the Same: Understanding Data Types and Their Uses
  6. 8.6 Data That Works for You: The Organizational Benefits of Effective Database Management
  7. 8.7 Building Blocks of a Database: Key Concepts, Terminology, and Structural Elements
  8. 8.8 Database Administration, Security, and Cloud-Based Storage Solutions
Chapter 9

The Internet and World Wide Web

9 lessons · 4.5 hrs
  1. 9.1 From ARPANET to Everywhere: The Origins and Evolution of the Internet
  2. 9.2 Plugging In: Standards and Technologies That Enable Internet Connectivity
  3. 9.3 Building for the Browser: Web Design Principles and the Languages Behind Them
  4. 9.4 Two Sides of the Web: How Browser-Side and Server-Side Scripts Divide the Work
  5. 9.5 A World of Scripting Languages: Comparing the Tools That Power the Web
  6. 9.6 Finding What You Need: How Search Engines and Web Portals Navigate the Internet
  7. 9.7 Behind Every Click: How the World Wide Web Actually Delivers Content
  8. 9.8 The Backbone of the Internet: Infrastructure, Protocols, and How It All Connects
  9. 9.9 Staying Safe Online: Internet Security Essentials and the Legacy of Online Discussion Spaces
Chapter 10

Systems Development, Programming Logic, and Problem Solving

8 lessons · 4 hrs
  1. 10.1 From Idea to Implementation: Methods and Tools for Building Information Systems
  2. 10.2 Following the Process: A Walk Through the Systems Development Life Cycle
  3. 10.3 Turning Requirements Into Reality: How Application Development Moves From Concept to Code
  4. 10.4 The ABCs of Code: Core Elements That Every Program Is Built On
  5. 10.5 How Computers Follow Instructions: A Foundational Look at Programming Logic
  6. 10.6 Blueprints vs. Building Blocks: Contrasting Object-Oriented and Procedural Thinking
  7. 10.7 A Different Kind of Code: Understanding Functional Programming and How It Compares
  8. 10.8 Planning Before You Code: How Pseudocode Maps Out Program Logic
Chapter 11

Boolean Logic, Algorithms, and Debugging

3 lessons · 2 hrs
  1. 11.1 True, False, and Everything In Between: Boolean Logic and Its Role in Programming
  2. 11.2 Step-by-Step Problem Solving: What Algorithms Are and How They Work
  3. 11.3 When Code Goes Wrong: Debugging Strategies and the Compilation Process

These chapters come straight from the official course syllabus, which also sets out the graded assignment and the proctored final exam.

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Master introduction to computing and build a foundation for a tech career.

A clear-eyed introduction to computers, programming concepts, and the digital systems behind modern life. No prior experience needed.

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  • Understand systems, security, and infrastructure at a practical level
  • Build knowledge that applies across IT roles and industries
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Course Trailer

See the course before you enroll

A 56-second look at Introduction to Computing.

FAQ

Common Questions Answered.

Everything you need to know about Introduction to Computing — credits, grading, transfer, and how it compares to traditional options.

What is Introduction to Computing?
Introduction to Computing is a college-level technology course covering core concepts and practical skills in the subject area. It is Computer Science 235 — worth 3 credit hours, carrying an NCCRS recommendation from NCCRS.
What technical background do I need for Introduction to Computing?
No specific technical background is required to start. The course is structured to build from foundational concepts to practical application, making it accessible to students at any level.
Is the Introduction to Computing course self-paced for college credit?
Yes. The course is fully self-paced with no deadlines or fixed class times. Most students complete it in 28–30 days, but you can move faster or slower depending on your schedule.
How many college credits is Introduction to Computing worth?
This course carries an NCCRS recommendation for 3 semester credit hours. UPI Study courses follow the same evaluation standard used across thousands of colleges and universities.
How is the Introduction to Computing course graded? Are there exams?
Yes — the course includes quizzes, assignments, and a final exam. Your grade is equally weighted: 25% Attendance · 25% Quizzes · 25% Assignments · 25% Final Exam.
Will my university accept Introduction to Computing credits from UPI Study?
Check our Find My College directory. If your university recognizes NCCRS credit recommendations, UPI Study courses can be considered; the final decision is with the university. You can also book a free call with our team.
Why take Introduction to Computing online instead of at a traditional university?
A traditional university course in this subject typically costs $500–$1,500+ per credit hour and requires fixed schedules, campus attendance, and semester timelines. UPI Study covers the same NCCRS-recommended content at $250 total, with no deadlines and no campus requirement.
Can international students take Introduction to Computing for college credit?
Yes. UPI Study courses carry an NCCRS recommendation — recognized by cooperating institutions in the U.S., Canada, the UK, and other countries. Students have submitted credits across 26+ countries.
Is the Introduction to Computing course equivalent to the CLEP Information Systems exam?
It covers much of the same ground — computing concepts, hardware/software, and information systems — as a structured course instead of one exam.
How does Intro to Computing differ from Computer Concepts and Applications?
They overlap; Intro to Computing leans more toward computing principles, while Concepts & Applications emphasizes office software literacy — compare syllabi if choosing one.
Who needs Introduction to Computing?
Non-CS majors meeting a computer literacy requirement, and CS-curious students wanting a foundation before programming.
What topics does Intro to Computing cover?
Hardware, software, operating systems, networks, data basics, and how computing systems solve problems.
Are there prerequisites for Intro to Computing?
None — basic comfort using a computer is enough.
Where will my college put this credit?
Usually as transfer credit, credit for prior learning (CPL), or noncollegiate/alternative credit, the same route colleges use for professional training evaluated by NCCRS. The final decision is with the university.

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