Computer Science 301 3 College Credits NCCRS Credit Recommended

Software
Engineering

Building software is architecture, process, and collaboration, not just code. This course teaches the discipline that lets teams scale and ship.

NCCRS Recommended 3 Credit Hours Self-Paced
Enroll & Start Today →
$250 PER COURSE or UPI Study Pro subscription
97% Completion Rate Course completion rate
28–30 Days Average course completion
Save $650+ vs. avg. community college cost for 3 credits
Self-Paced · Final Exam · NCCRS Recommended

What You'll Learn

A full semester of software engineering — completed at your own pace, with no deadlines or fixed class times.

Learning Outcomes

What You'll Be Able to Do

  • Critically evaluate the essential elements and defining features of computer software across various fields, assessing their significance and applications in modern society
  • Analyze and evaluate foundational concepts, processes, and techniques in software engineering, applying them to real-world scenarios
  • Critically analyze and synthesize methodologies of system analysis within software engineering, proposing solutions to complex system issues
  • Evaluate and critique object-oriented analysis and design methodologies, designing improved approaches for organizing software around data to enhance modularity
  • Synthesize the crucial steps in the software engineering process and create frameworks incorporating best practices to optimize project outcomes
  • Analyze and adapt various systems development life cycles, designing customized methodologies tailored to specific project needs
Topics Covered

Major Course Topics

Fundamentals of software engineering
Software process models & SDLC
Agile & Scrum methodologies
Extreme Programming (XP)
Requirements engineering & modeling
UML diagrams & data flow diagrams
Object-oriented analysis & design
Software architectural design
Component-level design
User interface design principles
Software testing & verification
Software security & reliability
Project risk & change management
Distributed computing & middleware
Service-oriented architecture (SOA)
Software as a Service (SaaS)
Rapid Application Development (RAD)
From the syllabus · Computer Science 301

Course chapters and lessons

Software Engineering has 15 chapters across 59.5 instructional hours, as listed in the course syllabus. Expand any chapter to see the lessons inside it.

Chapters
15
Lessons
103
Instructional hours
59.5 hrs
Semester hours
3
15 chapters  ·  103 lessons  ·  3 semester hours
Chapter 1

Introduction to Software and Engineering Foundations

10 lessons · 5 hrs
  1. 1.1 What Is Computer Software? Core Definitions and Everyday Uses
  2. 1.2 The Software Engineering Process: From Requirements Through Deployment
  3. 1.3 Approaches to Software Development: Plan-Driven, Agile, and Hybrid Paradigms
  4. 1.4 Analyzing Systems Within the Software Engineering Workflow
  5. 1.5 Designing with Objects: The OOAD Approach
  6. 1.6 Proven Steps and Guidelines for Building Quality Software
  7. 1.7 Walking Through the Systems Development Life Cycle
  8. 1.8 Common Misconceptions in Software Engineering
  9. 1.9 The Waterfall Approach: Structure, Strengths, and Use Cases
  10. 1.10 Recognizing Process Patterns Across Engineering Workflows
Chapter 2

Process Models and Development Strategies

7 lessons · 3.5 hrs
  1. 2.1 Building Software in Cycles: The Iterative Approach
  2. 2.2 Making Progress in Stages: Incremental Decision Models
  3. 2.3 Managing Risk Through the Spiral Process
  4. 2.4 Parallel Workflows: Concurrent Development Strategies
  5. 2.5 Assembling Systems: Integration and Configuration Approaches
  6. 2.6 Constructing Software from Reusable Components (CBSE)
  7. 2.7 Formal Techniques in Software Engineering: Concepts and Practice
Chapter 3

Unified Process and Real-World Model Applications

6 lessons · 3 hrs
  1. 3.1 Putting the Unified Process to Work in Projects
  2. 3.2 How Process Models Play Out in Real Projects
  3. 3.3 Weighing the Strengths of Agile Development Methods
  4. 3.4 User Stories vs. Use Cases: Comparing Agile Artifacts
  5. 3.5 Toolkits and Frameworks That Support Agile Teams
  6. 3.6 Growing Agile Across Large-Scale Organizations
Chapter 4

Rapid Development, Testing, and Software Evolution

7 lessons · 3.5 hrs
  1. 4.1 Speed-Driven Development: The RAD Approach
  2. 4.2 Collaborative Design Through Joint Application Development
  3. 4.3 Guiding Products Forward with the Stage-Gate Process
  4. 4.4 Software Testing Essentials: Methods, Mindsets, and Techniques for Quality Assurance
  5. 4.5 How Software Changes Over Time: Evolution and Maintenance
  6. 4.6 Refactoring in Agile: Cleaning Code Without Breaking It
  7. 4.7 Getting Started with Agile Thinking
Chapter 5

Agile Methodology in Practice

7 lessons · 3.5 hrs
  1. 5.1 Core Principles of Agile Software Development
  2. 5.2 The Agile Lifecycle: From Planning to Delivery
  3. 5.3 Applying Agile at Scale for Complex Projects
  4. 5.4 The Five Core Values of Extreme Programming and the Culture They Create
  5. 5.5 XP Engineering Practices: Pair Programming, TDD, Continuous Integration, and Refactoring
  6. 5.6 Surveying Agile Process Frameworks
  7. 5.7 Running Projects with Scrum
Chapter 6

Requirements Engineering and Prototyping

9 lessons · 4.5 hrs
  1. 6.1 Foundations of Modeling Software Requirements
  2. 6.2 Prototyping Software: Building to Learn
  3. 6.3 What Makes Good Requirements? Engineering Essentials
  4. 6.4 Capturing Requirements Through Real-World Scenarios
  5. 6.5 Getting Started with UML: A Visual Modeling Language
  6. 6.6 Structuring Information: Data Modeling Basics
  7. 6.7 Organizing Data with Class-Based Modeling
  8. 6.8 Drawing Interactions: UML Use Case Diagrams in Action
  9. 6.9 Mapping Data and Control Flow: DFDs and Control Flow Diagrams Compared and Applied
Chapter 7

Behavioral Models and Requirements Analysis

8 lessons · 4 hrs
  1. 7.1 Documenting Use Cases: Diagrams, Templates, and Best Practices
  2. 7.2 Defining System Boundaries with Context Diagrams
  3. 7.3 Modeling How Systems Behave Under Different Conditions
  4. 7.4 Breaking Down Requirements: Classes, Functions, and Behaviors
  5. 7.5 Handling Requirements for Web-Based Applications
  6. 7.6 Visualizing Object Interactions with UML Sequence Diagrams
  7. 7.7 How the Software Design Process Works
  8. 7.8 Essential Ideas Behind Effective Software Design
Chapter 8

Object-Oriented Design and Architecture

6 lessons · 3 hrs
  1. 8.1 Designing Software the Object-Oriented Way
  2. 8.2 Components of a Complete Design Model
  3. 8.3 Mapping Deployment with UML Diagrams
  4. 8.4 Reading and Creating Conceptual Architecture Diagrams
  5. 8.5 Architectural Styles, Archetypes, and Building Blocks for Robust Software Systems
  6. 8.6 Transform Mapping: Turning Data Flow into Architecture
Chapter 9

Component-Level Design and Practical Application

5 lessons · 2.5 hrs
  1. 9.1 Connecting Data Flow Diagrams to System Architecture
  2. 9.2 What Goes Into Component-Level Design
  3. 9.3 Designing Components Around Classes: Principles and Process
  4. 9.4 Putting Component-Level Design into Practice: Steps and Examples
  5. 9.5 Using Component-Level Design in Real Software Projects
Chapter 10

User Interface Design: Principles, Guidelines, and Implementation

6 lessons · 3 hrs
  1. 10.1 What Is User Interface Design and Why It Matters
  2. 10.2 Rules and Guidelines for Human-Centered Interfaces
  3. 10.3 Methods for Evaluating and Analyzing Interface Design
  4. 10.4 From Concept to Screen: Implementing UI Designs
  5. 10.5 Building Interfaces for Web and Mobile Platforms
  6. 10.6 UI Design in Practice: Real-World Software Examples
Chapter 11

Software Verification, Validation, and Dependability

3 lessons · 1.5 hrs
  1. 11.1 Checking That Requirements Are Right: Validation Techniques
  2. 11.2 What Makes a System Dependable? Core Properties and Goals
  3. 11.3 Applying Formal Methods to Software Development
Chapter 12

Reliability Engineering and Security

5 lessons · 2.5 hrs
  1. 12.1 Reliability Engineering: Definitions, Goals, and Getting Started
  2. 12.2 Writing Code That Holds Up: Reliable Programming Practices
  3. 12.3 Measuring How Well Systems Perform Over Time
  4. 12.4 A Survey of Information Security Categories
  5. 12.5 Putting Network Security to the Test
Chapter 13

Project Management, Planning, and Agile Governance

6 lessons · 3 hrs
  1. 13.1 Identifying and Managing Risk in Software Projects
  2. 13.2 Planning a Project: Processes, Tools, and Techniques
  3. 13.3 Assembling Teams and Assigning Roles
  4. 13.4 Planning the Agile Way: Methods and Tools
  5. 13.5 Tackling Common Challenges in Software Project Management
  6. 13.6 The W5HH Framework: Asking the Right Project Questions
Chapter 14

Project Estimation, Configuration, and Change Control

9 lessons · 5 hrs
  1. 14.1 Estimating Timelines When Activity Durations Are Uncertain
  2. 14.2 Building Quality into Software Through Management Systems
  3. 14.3 Scheduling Policies and Configuration Management Plans
  4. 14.4 Configuration Management Processes: Identification, Control, Status Accounting, and Auditing
  5. 14.5 Configuration Management Tools: Version Control, Build Systems, and CI/CD Pipelines
  6. 14.6 Tracking Control Items and Procedures in Configuration
  7. 14.7 Handling Change in Projects: Planning and Key Components
  8. 14.8 Reusable Software at Scale: Component-Based Engineering Revisited
  9. 14.9 How Distributed Computing Works: Principles and Environments
Chapter 15

Distributed Systems, Services, and Sociotechnical Topics

9 lessons · 5 hrs
  1. 15.1 Middleware: The Glue Between Software Layers
  2. 15.2 Client-Server Networks: How They Work and When to Use Them
  3. 15.3 Architecture Patterns for Building Distributed Systems
  4. 15.4 Service-Oriented Architecture and SaaS: Models, Benefits, Trade-Offs, and Real-World Value
  5. 15.5 Engineering Services: From Definition to Delivery
  6. 15.6 People and Technology Together: Sociotechnical Systems Theory
  7. 15.7 Conceptual Models: What They Are and How to Use Them
  8. 15.8 Managing Procurement in Software Projects
  9. 15.9 Systems of Systems (SoS): Complexity and Coordination

These chapters come straight from the official course syllabus, which also sets out the graded assignment and the proctored final exam.

Simple Process

How It Works

Three steps from enrollment to transferable college credit — no campus visits, no application required.

01
🔍

Pick & Enroll

Start one or more courses covering lower or upper division requirements — instantly, today.

02
🎯

Earn College Credit

Watch short video lessons, take quizzes and the final exam — all from home, on your schedule.

03
🏆

Transfer Your Credits

Send earned credits to your school and graduate sooner, at a fraction of the cost.

Does My School Accept This Course?

UPI Study courses carry NCCRS recommendations — the same standard recognized by hundreds of cooperating colleges and universities. Check if your school is on our list and move forward with confidence — or schedule a call with our team.

Accepted at NCCRS cooperating universities

UPI Study Courses Include

⏱️Self-paced, flexible learning
🎥Video-based lessons
📘Digital study materials
🧩Interactive quizzes & assessments
📄NCCRS-recommended transcripts
💬Academic support & guidance
📈Grade improvement opportunities
💻Access on desktop & mobile

Master software engineering and build a foundation for a tech career.

Building software is architecture, process, and collaboration, not just code. This course teaches the discipline that lets teams scale and ship.

🎯 Why It Matters

  • Gain in-demand technical skills recognized by employers
  • Understand systems, security, and infrastructure at a practical level
  • Build knowledge that applies across IT roles and industries
  • Foundation for certifications and advanced study

💼 In-Demand Careers

  • Software Engineer / Developer
  • Systems Analyst
  • IT Project Manager
  • QA & Testing Engineer
  • Solutions Architect
  • Technical Consultant

🚀 How This Sets You Up

  • Complete structured lessons and a comprehensive final exam
  • Earn 3 transferable college credit hours
  • Recognized by NCCRS cooperating universities globally
  • Self-paced — no deadlines, no campus visits required
Student Reviews

135,000+ Learners.
Real Results.

From college freshmen to career changers, international students to working adults — here's what our community says.

Refer a friend, earn free courses

Your friend gets 25% off their first purchase, and you earn points when they join and buy. 1 point = $1 toward courses, transcripts and Lifetime. Points are never cash.

See how it works →
UPI Study Referral Program
Course Trailer

See the course before you enroll

A 56-second look at Software Engineering.

FAQ

Common Questions Answered.

Everything you need to know about Software Engineering — credits, grading, transfer, and how it compares to traditional options.

What is Software Engineering?
Software Engineering is a college-level technology course covering core concepts and practical skills in the subject area. It is Computer Science 301 — worth 3 credit hours, carrying an NCCRS recommendation from NCCRS.
What technical background do I need for Software Engineering?
No specific technical background is required to start. The course is structured to build from foundational concepts to practical application, making it accessible to students at any level.
Is the Software Engineering course self-paced for college credit?
Yes. The course is fully self-paced with no deadlines or fixed class times. Most students complete it in 28–30 days, but you can move faster or slower depending on your schedule.
How many college credits is Software Engineering worth?
This course carries an NCCRS recommendation for 3 semester credit hours. UPI Study courses follow the same evaluation standard used across thousands of colleges and universities.
How is the Software Engineering course graded? Are there exams?
Yes — grading has four equal parts: 25% attendance, 25% quizzes, 25% assignments, and a 25% final exam. A score of 70 or above is required to pass.
Will my university accept Software Engineering credits from UPI Study?
Check our Find My College directory. If your university recognizes NCCRS credit recommendations, UPI Study courses can be considered; the final decision is with the university. You can also book a free call with our team.
Why take Software Engineering online instead of at a traditional university?
A traditional university course in this subject typically costs $500–$1,500+ per credit hour and requires fixed schedules, campus attendance, and semester timelines. UPI Study covers the same NCCRS-recommended content at $250 total, with no deadlines and no campus requirement.
Can international students take Software Engineering for college credit?
Yes. UPI Study courses carry an NCCRS recommendation — recognized by cooperating institutions in the U.S., Canada, the UK, and other countries. Students have submitted credits across 26+ countries.
What's the difference between Systems Analysis & Design and Software Engineering?
Systems Analysis & Design focuses on requirements gathering and system modeling; Software Engineering covers the broader development lifecycle, methodologies (Agile/Waterfall), and project management.
Do these require prior programming courses?
Some programming background is recommended, though not always a strict prerequisite.
What methodology is taught in Systems Analysis & Design?
You will learn the Software Development Life Cycle (SDLC), Agile and Waterfall methodologies, requirements gathering, UML modeling, and system design.
Who is the Software Engineering course intended for?
Aspiring systems analysts, software engineers, project managers, and database administrators.
Where will my college put this credit?
Usually as transfer credit, credit for prior learning (CPL), or noncollegiate/alternative credit, the same route colleges use for professional training evaluated by NCCRS. The final decision is with the university.

Still have questions? Our team answers within hours — not days.

Book a Free 15-Min Call with UPI Team →
Why It Matters

Why Take College Credits?

Quick answers about transferable online credits, test-out style learning, and NCCRS-recommended options through UPI Study.

🏫

Which universities accept these credits?

UPI Study courses carry NCCRS recommendations recognized by cooperating colleges and universities across the U.S., Canada, and UK.

Transfer to NCCRS cooperating universities →
👤

Who can take self-paced college courses?

Anyone can enroll — including high school students, incoming college students, adult learners, and students trying to test out of traditional courses.

No prerequisites required →
💰

Why choose this over traditional classes?

Save time and reduce tuition costs. Many students complete prerequisites faster and shorten their time to graduation — at a fraction of the cost.

$60M+ saved by students →
📜

How many credits can I earn?

This course is NCCRS-recommended for 3 semester credit hours. Transfer as many credits as your university allows — students have transferred anywhere from 3 to 90+ credits depending on their school's policy.

3 credits this course →
What's Included

Everything You Need to Succeed

🎥

Video-Based Lessons

HD video lectures broken into short, focused modules. Watch at your own pace — pause, rewind, replay any time.

🧩

Quizzes & Final Exam

Evaluate your understanding after every section with quizzes and a comprehensive final exam that mirrors real college assessment.

📋

Structured College-Level Course

Structured lessons covering every topic — designed as a standard Software Engineering college-level course.

🏛️

Official Transcript

Complete the course, request your transcript, and transfer 3 credit hours to NCCRS cooperating universities. No separate exam required.

Ready to Start?

Earn 3 College Credits
for $250.

Self-paced. No deadlines. NCCRS-recommended, recognized by various NCCRS cooperating universities. Join 135,000+ learners on the UPI Study platform.