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Universal Design: Seven Principles for Inclusive Software
System Analysis and Design · Chapter 4: Requirements Validation, Modeling, and UMLSection 4.10 · lesson 33 of 699 min · free with a free account
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In this lesson
7 principles for inclusive software - and how they relate to WCAG.
- Define accessibility, and why it is a requirements concern
- Identify the 7 principles of Universal Design, with a software example of each
- Explain how Universal Design relates to WCAG, and where each is used
Transcript
Everything said in the video, section by section (1,124 words). Read along, or search it.
Requirements Validation, Modeling, and UML
Universal Design
This chapter has been about capturing requirements, and modeling them precisely. It ends with a kind of requirement that is easy to overlook until it is too late. Accessibility. We will define accessibility, and see why it belongs in analysis rather than testing. Then the seven principles of Universal Design, each with a software example. And finally, how those principles relate to WCAG, the web's testable accessibility standard.
What Accessibility Means
The Widest Possible Range of Abilities
Accessibility is the extent to which a product can be used by people, across the widest possible range of abilities. And without requiring a special, adapted version. That range is broader than it first appears. It includes permanent conditions, such as blindness, or limited hand mobility. It includes temporary ones, such as a broken arm. And it includes purely situational ones. Trying to read a screen in bright sunlight, or using an app one-handed while holding a bag. Seen that way, almost every user is, at some point, a user who benefits from accessible design.
Why Design It In Early
Accessibility Helps Everyone
Designing for accessibility from the start, rather than patching it in afterward, tends to produce a better product for everyone. Not just for the users a feature was originally aimed at. A ramp built for wheelchair users also helps someone pushing a stroller, or rolling a suitcase. Captions built for deaf users also help someone watching a video with the sound off, on a train. That spillover benefit is part of why accessibility is treated as a requirement to gather during analysis. Not a technical detail to leave until testing. And remember the cost of change curve. Accessibility patched in at the end is expensive accessibility.
Universal Design
A Philosophy From Physical Design
Universal Design is a broader design philosophy. It aims to make things usable by as many people as possible, without needing adaptation, or specialized redesign. It was originally developed for physical spaces and products. But its seven principles translate directly into software. For an analyst, that is the real value. They provide a vocabulary for accessibility requirements that goes beyond a single checklist.
The 7 Principles (1 of 3)
Equitable Use and Flexibility in Use
Principle one is equitable use. The design is useful to people with diverse abilities. It offers the same means of use for everyone, or an equivalent means when identical use is not possible. In software, alt text gives a screen-reader user access to the same image content a sighted user sees. Without a separate, lesser version of the page. Principle two is flexibility in use. The design accommodates a wide range of preferences and abilities, by offering choices in how it is used. For example, supporting full keyboard navigation alongside the mouse. And letting users adjust font size, or color contrast, to their own needs.
The 7 Principles (2 of 3)
Simple, Perceptible, and Error-Tolerant
Principle three is simple and intuitive use. The design is easy to understand, regardless of the user's experience, language skill, or current level of concentration. In software, that means consistent navigation placement on every screen, and plain-language labels instead of jargon or unexplained icons. Principle four is perceptible information. Necessary information is communicated effectively, regardless of ambient conditions, or the user's own sensory abilities. That means captions on video content. And it means never using color alone to signal an error, since that information would be lost on a colorblind user. Principle five is tolerance for error. The design minimizes the hazards and consequences of accidental or unintended actions. A confirmation prompt before a destructive action, such as deleting an account. And an undo option after a change is made.
The 7 Principles (3 of 3)
Low Effort, and Room to Operate
Principle six is low physical effort. The design can be used efficiently and comfortably, with a minimum of fatigue. That means avoiding interactions that require holding a key combination for a long press. And supporting voice input as an alternative to typing. Principle seven is size and space for use. Appropriate size and space are provided to approach, reach, and operate the design, regardless of body size, posture, or mobility. In software, that means touch targets large enough to tap reliably. And a responsive layout that still works when zoomed in significantly on a small screen.
A Testable Standard
WCAG and POUR
Universal Design has a close relative in the web world. The web content accessibility guidelines, or WCAG, are a specific, testable technical standard for web and digital content. They are organized around four principles, often remembered by the acronym POUR. Content must be perceivable. It must be operable. It must be understandable. And it must be robust.
2 Tools, One Goal
Universal Design vs. WCAG
Universal Design and WCAG pursue the same goal. But they work at different levels of specificity. Universal Design is a general philosophy, originally developed for physical spaces and products, and later applied to software. WCAG is a technical standard, published by the W three C, specifically for web and digital content. Universal Design offers broad principles, meant to guide thinking about a design. WCAG offers specific, numbered success criteria, describing exactly what must be true of the content. Universal Design is not directly testable. A design either reflects the spirit of a principle, or it does not. WCAG is directly testable, and each success criterion has defined conformance levels. A, double A, and triple A. Universal Design shapes requirements and design decisions early, for any kind of product. WCAG verifies that specific web or software content meets a defined, auditable bar.
Working Together
Principles Early, Standard Later
In practice, the two work together. They do not compete. Universal Design's principles are a useful way to think through accessibility while requirements are still being gathered. They apply broadly, and they prompt the right questions early. WCAG becomes the tool used later, once there is actual content and interface to check. It confirms that the product meets a specific, testable bar, rather than only a general intention. Principles to shape the system. A standard to prove the result.
Key Terms
The Vocabulary of This Section
Let's lock in the key terms. Accessibility is the extent to which a product can be used across the widest possible range of abilities, without a special adapted version. Universal Design is a philosophy of making things usable by as many people as possible, expressed in seven principles. WCAG, the web content accessibility guidelines, is a specific, testable standard published by the W three C. POUR stands for perceivable, operable, understandable, and robust. And conformance levels, A, double A, and triple A, describe how fully WCAG's success criteria are met.
Key Takeaways
What to Carry Forward
To pull this together. Accessibility means a product can be used across the widest range of abilities, including permanent, temporary, and situational conditions. The seven principles of Universal Design translate directly into software requirements. Equitable use, flexibility, simple and intuitive use, perceptible information, tolerance for error, low physical effort, and size and space for use. Universal Design shapes early design thinking. WCAG is a specific, testable standard used to verify the result. And designing for accessibility from the start tends to benefit every user, not only the ones a feature was first intended for.
About System Analysis and Design at UPI Study
System Analysis and Design (Computer Science 390) is a self-paced online course of 69 video lessons in 9 chapters, from the analyst's role and requirements to UML modeling, interface and database design, testing, maintenance and project management. It carries a NCCRS credit recommendation for 3 semester credits.
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